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Lindi · pre-release — everything below is the real tool

Design and engineering have never been connected.
Lindi connects them.

The canvas edits the real frontend. Every change lands in your repo as reviewable code.

2400 × 1500 — one canvas
01/03Design mode — everything a designer already expects: layers, auto layout, components, tokens, multiplayer. The same craft, pointed at the real product instead of a picture of it.
one repo · one file

Tavola — the real tool on a real product. One file, three modes.
pre-release
  1. 01select
  2. 02restyle
  3. 03ask
  4. 04keep
  5. 05code
  6. 06commit
merged to main
The problem

Every handoff loses something.

A design tool draws a picture of the product. Engineering rebuilds the picture. From then on there are two of everything, and only one of them ships.

  1. 01

    The picture.

    A design file is a picture of the product. The product moves on with every release. The picture does not, and nobody is paid to keep the two honest.

  2. 02

    The rebuild.

    Every change is made twice — once on the canvas, once in code. Two people, two tools, and an afternoon of “is this what you meant?”

  3. 03

    The record.

    Ask who changed the button and why. The design file does not know. Git does — but only for the half of the change that made it to code.

The idea

There is no file.
The product is the design file.

Lindi opens your shipped frontend on a canvas. Move a button, and the button moves in the code. Every change leaves as a pull request your engineers review like any other — and the canvas shows what was merged.

  1. 01The canvasYour shipped frontend, open on a canvas.Menu · iPhone 15
  2. 02The changesofia restyles the dish cell by hand.radius 12 → 16 · price 14 → 16px
  3. 03The pull requestIt leaves as a PR on a branch, not as a file.#412 · 2 files · +41 −12
  4. 04The reviewdana reads a diff, not a screenshot.approved · 12 Aug
  5. 05Mergedmarco merges to main. It ships.main · a41f2c
One file · three modes

Everyone works in the same file. Nobody works the same way.

Design01/03

Edit by hand.

Select, restyle, rearrange — on the real product, not a drawing of it. The inspector is real CSS.

  • Real components, real tokens
  • Auto layout that is actual flexbox
  • Multiplayer cursors on the canvas
Build02/03

Ask in words.

Tell the agent what should change. It edits the same file and shows you the result before anything leaves.

  • The agent sees the canvas and the code
  • Keep it or undo it, per change
  • It writes the pull request description
Code03/03

Every line.

Open the whole codebase — front end and back end — beside the canvas. What you type renders. What you draw compiles.

  • Front end and back end in one window
  • Push to a branch, not to a design file
  • Every change, dated and attributed
See each mode in detail
What leaves Lindi

A change looks like this when it leaves. Your engineers already know how to read it.

on the canvas — before
MargheritaSan Marzano · basil$14.00ADD
in production — after merge
MargheritaSan Marzano · basil$14.00ADD

Not an export. Not a spec. A pull request, opened by the person who made the change, with the change in it.

For teams

Three roles. One file.

Edit the product, not a picture of it.

  • Your changes ship. Your redlines do not have to.
  • The button you restyle is the button — same component, same tokens.
  • Ask the agent for the parts you would rather not draw.
  • Your file is never out of date, because your file is production.
How teams use Lindi
Pricing

Free on your own. Per seat together.

Each plan is a capability, not a quota. You pay when other people edit with you, and again when the agent does.

  • Free$0On your own.
  • Full Team$29 a seat · monthWhen the agent joins.
  • WhitelabelCustomA Lindi shaped around your team.
Compare every plan
canvascodemainMERGED
Two lines of work. One history — and one file they both edit.

Merge the handoff.

Lindi is pre-release. Get in line — we count sign-ups in order and we do not invent numbers.